One of my greatest finds this year was Guards of Traitor's Toll. A narrative miniatures game were you control a guard patrol on a busy city and you have to keep the peace in a city full of rogues, drunkards, misguided wizards and organized crime gangs.
The game comes with several sprues that allows you to assemble two 6-man squads and 24 civilians with a potential for crime.
The sprues are very complete and and offer a lot of options for customization, which is great as the game works in a WISIWYG premise and the various weapons your guard carries bring different rules to the table.
I made two different squads but maintained the same premise of weaponry on them to make balanced matches. One of them carries a light source and one carries a ranged weapon. Theres someone carrying shackles and one polearm at least so they can benefit from those weapons.
Building and painting the citizens was fun yet challenging. As each sprue assembles exactly 6 and there are 4 sprues. The sprues are loaded with options but even then when you're on sprue 3 or 4 it's difficult to not repeat some accessories and make them feel samey.
I dodged some repetition by doing some small conversions and adding some leftover materials from the guards sprues, like the bow to make the hunter or some hand weapons like the hatchet for the lumberjack.
The game encourages you to have a diverse cast of civilians, adding rich and poor, rogues and merchants, working folk or even animals, as they all interact in different ways with the game's mechanics.
The bases were just some coblestone bases I 3D printed and glued on top of the official bases for the game. All of them were painted with the Army Painter 2.0 SpeedPaints and got done pretty fast.
Once everything was painted and the board assembled with some 3D scenery from Battle Systems the game looked fabulous on the table and has been pretty fun to play.
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